Instructions:

1.) All files in the folder called "New Files" are to be placed into the override, 
and a backup should be made for the file "SECType.IDS". Everything else is new 
and doesn't require backups

2.) All files in the folder called "New Files (with new Text)" are to be placed 
into the override, but they have new Text in them, so WEIDU should add a few 
dialogue entries to the dialog.tlk, and then have them referenced appropriately. 

They are in .tbg format for ease.

3.) There is only one file in the folder called, "2DA File". It's called "MSECTYPE.2da".
As you can see, there are various new lines that were added, and I cannot distribute 
them in .tbg format, as there is no .tbg support for 2DA's. Here are the new lines that 
I have added (note that there are 2 columns, the 1st one is the secondary type that 
is to be dispelled, while the second one is a string reference that is shown when the 
secondary type is dispelled):


TelekinesisProtections		102336 // Physical Protections Disintegrated.
Prismatic_Sphere_Red		102305 // Red Layer Removed.
Prismatic_Sphere_Orange		102306 // Orange Layer Removed.
Prismatic_Sphere_Yellow		102307 // Yellow Layer Removed.
Prismatic_Sphere_Green		102308 // Green Layer Removed.
Prismatic_Sphere_Blue		102309 // Blue Layer Removed.
Prismatic_Sphere_Indigo		102310 // Indigo Layer Removed.
Prismatic_Sphere_Violet		102311 // Violet Layer Removed.
Eye_of_the_Mind			102335 // Eye of the Mind blocks effect and dissipates.
Eye_of_the_Sword		102334 // Eye of the Sword blocks effect and dissipates.
Eye_of_the_Mage			102333 // Eye of the Mage blocks effect and dissipates.
Eye_of_Venom			102332 // Eye of Venom blocks effect and dissipates.
Eye_of_the_Spirit		102331 // Eye of the Spirit blocks effect and dissipates.
Eye_of_Fortitude		102330 // Eye of Fortitude blocks effect and dissipates.
Eye_of_Stone			102329 // Eye of Stone blocks effect and dissipates.
PermanentDeath			102328 // Body Restored.

Note that I have put a "//", after the string reference I have in my own .tlk file. 
Everything after the "//" is not included in the "MSECTYPE.2da". It just tells you 
what those string references really are.

4.) Lastly, I wish for you to do the following (through WEIDU of course):

	a.) Add the following opcode to each extension header in the spell 
	    called "SPWI903.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI903

	b.) Add the following opcode to each extension header in the spell 
	    called "SPWI503.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI503

	c.) Add the following opcode to each extension header in the spell 
	    called "SPWI508.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI508

	d.) Add the following opcode to each extension header in the spell 
	    called "SPWI615.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI615

	e.) Add the following opcode to each extension header in the spell 
	    called "SPWI616.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI616

	f.) Add the following opcode to each extension header in the spell 
	    called "SPWI112.spl" and "SPIN962.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI112

	g.) Add the following opcode to each extension header in the spell 
	    called "SPWI415.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI415

	h.) Add the following opcode to each extension header in the follwing spells 
	    called "SPWI302.spl", "SPWI326.spl", "SPPR303.spl", "SPIN550.spl", 
 	    "SPIN662.spl", "SPIN703.spl", "SPIN866.spl", and "SPCL231.spl":
	    
	    Spell Effect: Use EFF File (#177)
     	    Target: 1 (Self)
 	    Dice Values: both are set to zero
            Probability: 0 - 100% (it will always happen)
            Parameter 1: 0 (IDS Entry)
            Parameter 2: 2 (IDS File)
      	    Power: 0
            Timing Mode: 1 (Permanent)
            Saving Throw Type: 0 (None)
   	    Saving Throw Modifier: 0
            Resist: 0 (Nonmagical or Not Dispellable/Bypass Resistance)
            Resource Key: SPWI302

NOTE: When I mean each extension header, I really do mean it. It is very important

5.) Test the spell and make sure everything works (layer dispelling, etc.). You should note 
that creatures already in the sphere recieve no harm from the sphere itself. Passing into 
the sphere except the caster is hazardous.

I wish you luck, and btw please delete this readme when you are finished (along with the testing).